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Thread Statistics | Show CCP posts - 1 post(s) |

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.06.03 08:10:00 -
[1] - Quote
As soon as the ganker shoots you in highsec, they get a GCC, which allows other players to shoot them for 15 minutes, meaning any player who is nearby that wants to shoot back at the ganker can go right ahead. CONCORD just prevents you from pre-emptively shooting at the ganker without having the same set of consequences they do when they gank. |

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.06.03 08:15:00 -
[2] - Quote
Maddy Joringer wrote:Any ganker which shoots me in highsec is gonna get blown up by concord or me .. Gankers are suicide squads..the Trick is to preemptively attack them.... there is no point shooting a suicide bomber after he has blown himself up....
Oh ok then guess you've got this all figured out fly safe o7o7o7
Maddy Joringer wrote:Hence.... the game mechanics favours the gankers too much and makes miners in high sec totally helpless.... CCP should fix this....
I like how you're new and yet you've already figured out how Eve works.
Hint: you have no clue how Eve works |

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.06.03 08:23:00 -
[3] - Quote
Spikeflach wrote:People tell you that you have no clue how eve works. This is how eve works.
That and "brand new" players having game mechanics and defenses all figured out - well, enough to ask for more nerfs, anyway. |

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.06.03 08:26:00 -
[4] - Quote
Maddy Joringer wrote:So your saying i can shoot at a Ganker before he attacks an Exhumer without me getting killed ? If so how ?
Next time give a reply with some proper information rather than cheap shots.. am looking for a proper discussion and not a mud slinging contest
I tell you that the moment the gankboat opens fire on you, you (or anyone else) can fire back. If you can't figure out how to use that information to your advantage, or if you're unwilling to do 5 minutes of reading just about anywhere to figure out how ganks even work, then you deserve to lose your Exhumer.
BTW, how'd you get an Exhumer if you're "brand new"? That's about a month's worth of focused training to even sit in a hull, let alone do anything with it. |

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.06.03 08:41:00 -
[5] - Quote
Maddy Joringer wrote:The problem is the very narrow window of opportunity... You just need a lot of luck.... If concord does get like removed in which case gradually i do believe the game could get interesting.. Miners would be forced to work together with merc comrps to protect them... would be interesting...
You don't need luck, you need sensor boosters. |

Snow Axe
GoonWaffe Goonswarm Federation
363
|
Posted - 2012.06.03 09:05:00 -
[6] - Quote
Maddy Joringer wrote:that's sad to hear. this sounds more like an exploit .. IF there is a lack of effective counter for ganking
Ganks of all kinds run on a knife's edge - they need to do as much damage as they can within X amount of time (X being CONCORD's response time), but they also need to keep it confined to as small a cost as possible so they won't just lose money doing it over and over again.
Think of it this way: You've got a Hulk (most common gank target), and you end up having 2-3 T1 fit Catalysts try to take you out (T1 fit is the most common for multiples, T2 is reserved generally for solo ganking). They've got the math worked out - they've scanned your ship, they estimate your tank as best they can (you may have implants, or offgrid Orca bonuses) and bring just enough firepower to take you out before CONCORD finishes them off. If you do ANYTHING to disrupt that, a jamming cycle, popping one of them before they finish all of their cycles (remember, they're full gank fit, so they have 0 tank), anything at all, and the gank will fail as they won't have done enough DPS to finish you before CONCORD finishes them.
And remember, that's just one method to deal with them. RubyPorto's list above mine is a far better example of just what's at your disposal to minimize ganking as much as possible. I say minimize though, as nothing is guaranteed in Eve, and you may just run across someone who decides they want you dead, cost be damned. That's a problem you can have in any ship hull, though. |

Snow Axe
GoonWaffe Goonswarm Federation
364
|
Posted - 2012.06.03 09:59:00 -
[7] - Quote
Maddy Joringer wrote:Gank the gankers ?
If you like. Wait for them to open fire and killing them back saves you your ship and sec status (which lets you use something more suited to the task). |

Snow Axe
GoonWaffe Goonswarm Federation
364
|
Posted - 2012.06.03 10:55:00 -
[8] - Quote
Jorma Morkkis wrote:It takes 5 seconds to destroy Hulk. It takes 10 seconds to GCC flag to appear. No point on shooting them when gank is already over.
When you talk about things in-game, are you deliberately lying or do you really just not know how anything works at all, ever?
Then again, I should expect nothing less from the person who was trying to convince people that an 8 mil DG Therm hardener was actually a 70mil mod. |

Snow Axe
GoonWaffe Goonswarm Federation
370
|
Posted - 2012.06.03 18:07:00 -
[9] - Quote
Spikeflach wrote:Simply its said that you have a 15 second window of opportunity at MOST to pop the ganker. Doesn't guarantee the gankers target lives, and concord still might beat you to the punch. So any real valid ganking the ganker tactic is like trying to shoot the edge of a knife blade with a needle.
An extremely limited amount of time to do a large portion of DPS before CONCORD arrives. Yeah, that sounds hardly possible to me and not at all like anything else that is currently going on in-game. Nope, not at all. Completely unique and really ~difficult~. |

Snow Axe
GoonWaffe Goonswarm Federation
372
|
Posted - 2012.06.03 18:29:00 -
[10] - Quote
Almost none of the Hulk ganks are using alpha, though. |
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